Bifrost Studios releases Zombie Juice game

Macworld Australia Staff
22 August, 2011
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Press Release


18 August, 2011 – GORE-QUENCHING and deadly addictive, Bifrost Studios’ second game release, Zombie Juice, continues to rise in popularity amongst iPad and iPhone gamers with the iPad version alone experiencing up to 200 downloads per day.

Earlier this year, the Australian developer experienced minor success with its debut game, Hot Tail, but Zombie Juice has become a hit almost overnight because it is the first ‘interactive’ zombie game to be released for iPad and iPhone.

Zombie Juice recently reached 11th on the Australian iPad Arcade Chart, 43rd on the iPad Games Chart and 88th on the Australian iPad Apps Chart. Gamers in the United States (US) are also lapping up Zombie Juice as it ranked 63rd on the US iPad Arcade Chart and 83rd on the iPad Action Chart. Additionally, the game featured in the ‘New and Noteworthy’ lists in 119 countries.

Director of Bifrost Studios, Danielle Chaney, said Zombie Juice was unique because the player had to physically slice and dice the zombies with his or her finger to annihilate them.

Zombie Juice is a quick casual game set at ‘your’ house during a zombie apocalypse. Household items including a knife and nail gun, lawnmower, exploding gas bottle and even a detonating garden gnome are at your disposal to fend off the hoard of zombies to save your home, and of course your brain,” Ms Chaney said.

“Other zombie games on the market only allow you to place items underneath or in front of the zombies to blow up, shoot or gradually kill them.

“The beauty of this game is that it’s visually vibrant and easy to play. Zombie Juice’s controls are simple because they are commanded by the player’s finger. Another cool feature of Zombie Juice is its integration of OpenFeint, which allows gamers to team up with other players and compare high scores.”

Casual gamer, Harrison Stitt, said he liked Zombie Juice’s disturbing but loveable characters.

“The rankings you’re granted are hilarious, the characters rock and the medallion reward system becomes an addictive hobby. What I particularly love about this game is its emphasis on mess, which has been done beautifully – you can almost taste the juice as it splashes across your screen, it’s awesome,” Mr Stitt said.

Zombie Juice is just 99 cents and available now along with the free version, Zombie Juice Lite, on both the Mac App Store and Android Market.

Bifrost Studios’ General Manager, Simon Banks, said Zombie Juice comprised the ingredients of your favourite horror flicks.

“It lets you do all the things you’ve ever wanted to in a slasher game, resulting in a fast, funny and delectably gory gaming experience. Zombie Juice has the perfect balance of action and humour, and more chapters are already set for release,” Mr Banks said.

“We really wanted to create something that shook up people’s perceptions of delicious and disgusting by rolling both senses into one tantalising concoction. I hope everyone worldwide enjoys this delightfully ghoulish boredom killer.”

For Zombie Juice gossip, news and competitions visit the game’s website on or follow it on Facebook and Twitter.

Check out the official Zombie Juice video on YouTube at

Bifrost Studios has a limited number of complimentary tokens available for media interested in reviewing Zombie Juice. To find out more about Zombie Juice or to attain a free Zombie Juice media token, contact Danielle Chaney on 07 3229 9283 or


Further information:

Danielle Chaney


Bifrost Studios

Ph: 07 3229 9283

Mob: 0488 883 264


Established in 2007, Bifrost Studios is an independent Xbox 360 Arcade and PC software developer, and an Interactive Entertainment Preparation Program (IEPP) provider. Bifrost Studios’ company mantra is ‘to make dreams a reality’ and its software development objective is to design games that are fun, profound and accessible. As an IEPP provider, Bifrost Studios aims to deliver a quality and cutting-edge environment for grade 10 and 11 students to create non-critical game content for Bifrost Studios’ games. To find out more about Bifrost Studios visit

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  1. Introducing layout themes and styles in FileMaker Pro 13

    FileMaker Pro, help, inspector, macworld australiaIf you are reading this, you are most likely aware of the benefits offered by FileMaker Pro 13, from streamlining your business’ data to organising projects, but how do you make your FileMaker Pro and FileMaker Go database solutions look the part?

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    In order to increase usability for your database, a well-designed layout will make the solution both appealing to look at, but also more efficient – as those entering or viewing data will be able to easily navigate the fields in front of them.

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    In FileMaker Pro, a style is the way a layout object, layout part and the database’s background appear. This encompasses the colour or transparency of objects and backgrounds, the style of line used within the layout, the borders of objects and parts, the shape of objects, the shadows outside or inside an object’s border, and the display state of an object.

    For example, when your draw a square on your layout, the initial appearance of the square will be determined by the theme currently being used by the layout. The colour of the square, the lines that define it and any shadow that appears are all differing styles that add up to make a theme.

    The initial theme is called the default and ensures that all objects added to the layout carry a similar look. So, if you add a second square to the layout, it will have the same colour and borders. Though this does not have to be the case if you would like to differentiate them.

    And a theme?

    A theme is the collection of a number of styles used in a layout. Themes are the full picture of how your layout or report appears, and encompass all of the individual styles applied to objects, parts and the background. The theme does not affect the way a layout functions, but when you apply a theme to a layout it will alter the way it looks and feels.

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    Adjusting a style in a theme is very simple. If you click on the object, layout part or background you would like to alter, open the Inspector and head to the Appearances tab, you will see the Style label field at the top. This indicates the current style.  If no changes have been made, it will likely read as ‘Default’.

    Alter the style of the object, layout part or background by editing the property settings on the Appearance tab of the Inspector. Once you have made your layout look the way you would like, select the red arrow that will have appeared as you were making your changes and click ‘Save As New Style’.

    Type in a new name for your style and press OK. Continue to create as many additional styles as you would like in your layout. If you would like to apply a style to multiple objects or modify a style slightly between two objects, your previous styles will be available in the Styles list on the Style tab of the Inspector.

    Once you have made all of the changes you would like, you have the option of creating a new theme or saving the changes to the current theme.

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