Flight Control Rocket

Macworld Australia Staff
16 March, 2012
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Flight Control Rocket

Firemint, App Store


Looks great; large amount of content to unlock


Repetitive gameplay



Flight Control Rocket has zoomed into the iOS atmosphere. After the huge success of Flight Control, in which players direct planes on to runways, Melbourne game developer Firemint has produced an intergalactic sequel. And it’s pretty good.

Based on the same premise as Flight Control, Flight Control Rocket tasks players to land a series of space ships onto a giant mothership. There are three different coloured ships – which appear from all angles of the screen – with their own landing docks. Players swipe a path for the ships to travel in order to land safely, avoiding other ships and the occasional carrier ship.

The gameplay builds from sporadic ship appearances – comfortable to deal with – to a swarm of multi-colour ships that overwhelms and requires quick thinking and coordination.

While it does require fast hands, Flight Control Rocket’s simplistic nature directs the game more to children than adult players, but that doesn’t diminish its appeal.

You are able to pause the game at any point, letting you restart, resume or exit from your current point.

The game is simply but beautifully drawn; the panoramic menu backgrounds are enticing but they do feel a little busy.

For each game a bot can be selected as a companion, providing bonuses throughout your game. The more you collect the greater diversity you have to aid you in your mission. There are 10 bots to unlock, with abilities such as more coins, more points and extra lives.

The tutorial provides you with all you need to know, plus there are the occasional in-game hints, when a new feature of the game is unlocked. You won’t have any problems knowing what to do.

If you do need a little extra information, the How to Play section provides an in-depth list of all of the game’s aspects.

You are able to read brief notes on the variety of ships, different games modes, the abilities of different bots, helpful tips, an explanation of the game’s levels and special features.

After you have completed the tutorial you have two different games you can play, ‘Journey to the end of Infinity’ and ‘Intergalactic Odyssey’.  The former is available to play straight away, while the latter demands you to progress through the first in order to unlock.

Flight Control Rocket requires players to collect coins in order to purchase in-game upgrades, such as bots, modes or power crystals. They pop up often and are collected by tapping on them.

Each game has three lives or collisions; if they run out the game ends unless you wish to spend a large number of coins to continue from where you finished in an arcade-style manner. The number of coins necessary to continue, from what I have experienced, is often less than the number you earn, therefore playing on from where you finished isn’t too hard to achieve.

The music and sounds in Flight Control Rocket are what you would expect – bopping, futuristic music and dramatic sound effects, none of which feels out of place and adds to the overall experience.

Players are also able to see their high scores and how their game went under the Flight Log menu. The menu shows you the number of ships landed, times you crashed, coins you earned, the game’s length of time and the number of games you have played.

If you are signed into EA’s Origin online network, you are able to compare your scores against other members.

Macworld Australia’s buying advice.

The addictive and simplistic nature of the game will mean it is worth a place on your device. With the ability to pause games it is perfect for playing on the train to work, and the game play will provide a great distraction for children when travelling.

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