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Browse the App Store for developer Storm8’s many popular iPhone games, and you’ll encounter the same message over and over again: “The item you’ve requested is not currently available in the US store.” [In an uncommon twist, they are still available in Australia -- ed.]
Why have Storm8’s games—each of which, the company claims, has reached the top ten list for free apps—seemingly left the building? I’m just spitballing here, but my guess is that there’s some correlation between the removal of all of Storm8’s games and a pending class-action lawsuit filed against the developers, claiming that each of the company’s games took advantage of a “‘backdoor’ method to access, collect, and transmit the wireless phone numbers of the iPhones on which its games are installed.”(You can read the entire lawsuit in PDF form over at BoingBoing.)
The lawsuit, filed in U.S. District Court in northern California, near Storm8’s Redwood City headquarters, calls to mind traffic-monitoring app mogoRoad, which was available only in Switzerland. Downloaders of the free version of that app reported receiving phone calls from the developers, encouraging them to upgrade to the paid version.
Although
they’re not supposed to, iPhone developers can indeed access your
iPhone’s digits, and what that developer does with your number is
largely dependent upon his or her moral compass. SFGate broke down the actual Web traffic that Storm8’s apps generate when they pass your phone number back to the company’s servers.
For its part, Storm8 disavows any nefariousness; BoingBoing reports that the developers described the phone number gathering as a “bug.” Which I guess is like when I accidentally stole a package of Pop Rocks from the candy store. Every single day for a year, until I got caught.
When writing about the multimedia capabilities of the iPhone, I called it “the iPod that’s really a phone”. You could say that the iPod touch is the iPhone that’s really an iPod. After all, the touchscreen iPod shares much of the interface and design of the iPhone.
Christopher Breen | Oct 21, 2007
Apple sold 2.3 million Macs and 22.1 million iPods during the holiday shopping season, helping the company turn a $US1.58-billion profit during its fiscal first quarter. The Mac totals mark the third consecutive quarter that Apple has set a quarterly sales record for its desktops and laptops. The Mac totals mark the third consecutive quarter that Apple has set a quarterly sales record for its desktops and laptops. For the quarter ended December 31, Apple reported a profit of $US1.76 a share on revenue of $US9.6 billion.
Jim Dalrymple,Philips Michaels and Peter Cohen | Jan 23, 2008
This morning Apple announced a strong push to help companies incorporate the iPhone into their enterprise environment, putting RIM's popular BlackBerry handheld devices squarely in its sights. The changes will come in a forthcoming release of iPhone software. During an event held at the company's Cupertino headquarters, Apple senior vice president of product marketing Phil Schiller announced the company's plans. "We've been hard at work trying to understand what it takes to bring the iPhone out across the enterprise," he told guests. The list of features that Apple describes as important to enterprise end users includes "push-based" e-mail, calendar info and contact management; additional support for Virtual Private Networks (VPNs) including Cisco IPsec; and two-factor authentication, certificates and identities.
Peter Cohen | Mar 7, 2008
Apple has acquired a fabless semiconductor company, PA Semi, according to a report at Forbes.com. PA Semi designs energy efficient processors based on the Power architecture that Apple used in its Macintosh computers for many years before adopting Intel's x86 chips.
Mikael Ricknas | Apr 23, 2008
App Store developers will now be able to reach customers in 13 new countries, according to an announcement on the iPhone Developer Program news page.