Native apps running on Apple Watch

Anthony Caruana
17 June, 2015
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Some savvy developers, including Steven Troughton-Smith, who recently uncovered the new keyboard size that is a pointer to the rumoured 12.9in iPad Pro, have been able to install and run apps directly on the Apple Watch.

Using the Digital Crown and touch for input, the developers have been able to install and play a clone of the maddeningly addictive Flappy Birds game.

The framework they used is called SpriteKit. Apple says, in the developer notes:

“SpriteKit is a graphics rendering and animation infrastructure that you can use to animate arbitrary textured images, otherwise known as sprites. SpriteKit provides a traditional rendering loop that alternates between determining the contents of and rendering frames. You determine the contents of the frame and how those contents change. SpriteKit does the work to render that frame efficiently using graphics hardware. SpriteKit is optimised for applying arbitrary animations or changes to your content. This design makes SpriteKit more suitable for games and apps that require flexibility in how animations are handled.”

While it’s hard to imagine anyone playing a Flappy Birds on their Apple Watch for any length of time, it points to the sorts of things developers will be able to do with the Apple Watch.

You can watch SpriteKit in action here.

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