The company behind Flight Control and Real Racing has few titles on the iPhone market, but virtually every one has become a mega-hit.
While the Pocket Gamer Awards don’t have the cache of some of the bigger-name award shows, as mobile gaming has gotten more recognition, the award winners have been taken more seriously.
Also, unlike some media bodies that award games based on popularity, niche publications serve an important role in the industry by being experts in their fields.
Despite its comparatively small catalogue, Firemint received awards in four categories this year, including both the Best Casual/Puzzle iPhone Game Award and the iPhone Game of the Year Award.
Real Racing GTI was awarded the Best Free iPhone Game Award.
As a testament to their success and innovation, Firemint was also recognised with the Best iPhone Developer Award.
Flight Control is a “line-drawing” game where the player has to successfully land aircraft while avoiding collisions. Not only is the game popular (having been downloaded over 2 million times), it’s also remarkably innovative, having spawned the “line drawing” genre of iPhone games.
Meanwhile, Real Racing GTI is essentially the lite version of Firemint’s stellar car title, Real Racing. Both games have impressive social features, graphics, and realism as compelling assets.
According to Firemint’s press release, “Real Racing GTI was developed in partnership with Volkswagen Group of America, and served as the official launch vehicle for the 2010 Golf GTI in North America.”
Real Racing GTI is often cited as an example of how to do a lite version on the iPhone platform. While the game was popular in its own right, sales increased dramatically on the original Real Racing due to the popularity of its free version. People enjoyed trying it before they bought it.