Australian parents and children are playing more video games together at home, with teachers adopting similar practices in classrooms to promote engagement and learning, according to a report commissioned by the Interactive Games and Entertainment Association (iGEA).
The Digital Australia 2012 report, conducted by Bond University, shows that four in five parents with children under 18 play games and, of these parents, 88 percent play with their children. In addition, nine in 10 of the parents interviewed say games have educational value, with three in four of the group actively using gaming as an educational tool for their children’s development.
At school, teachers are also employing gameplay to engage their students in learning, including titles such as Sim City 4, Civilization and Lure of the Labyrinth.
The report found that parents and teachers observed positive results from children playing computer and video games, benefiting learning areas in technology, maths, language, science, society and others.
iGEA CEO Ron Curry sees several reasons for this trend.
“Educational games bring the fun, engaging and challenging elements of video games together with a learning or informative component. Whether it’s at home or in the classroom, we’re seeing a lot more people use the appeal of video games to make learning fun,” said Curry.
The report surveyed a random sample group of over 1200 Australian households, uncovering a general set of statistics on Australia’s gaming demographic and playing behaviours, including:
- Australian gamers play video games moderately with 57 percent playing daily or every day;
- 59 percent of Australian gamers play up to an hour at one time, with just three percent playing for five hours or more in one sitting; and
- The average Australian gamer is 32 years old.
For more information on the iGEA-commission report go to: www.igea.net