News, Reviews and more from Australia's Macintosh Authority
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Before I start, a quick confession. While I've been an avid gamer for most of my life, I've not really been a Mac gamer per se. Well, actually, I should clarify that statement -- I haven't been a Mac gamer in the most recent phase of my gaming life. I've come across some of my favourite games ever on Apple platforms, just not all that recently. Titles that have eaten up countless hours of my life first came to my attention on Macs -- titles like Sim City or Prince Of Persia spring immediately to mind. Going back a little further in Apple's history, there were titles like Karateka and B.C's Quest For Tires. Stop giggling in the back there, or I'll thwack you with my old-man stick ... if I can remember where I left it.
Anyway, wandering around the games pavilion at Macworld Expo -- in the quieter and generally less hectic West Moscone Center in San Francisco -- shows off exactly what's working well for Mac gaming. Now, there is the issue that a lot of titles are ports from PC games, some several years old -- that's nothing new, really. The thing is, it's not a bad thing at all; the titles on display in the games pavilion are largely the best of the best, and in some significant cases, they're actually better.
Chatting with Feral Interactive's Edwin Smith -- Feral produces Mac ports of PC games such as Lego Star Wars II, Tomb Raider: Anniversary and Colin McRae Rally -- he noted that as often as it's possible, and where their licensees will let them, they'll actively work to improve games from their PC originals. In some cases, that's just removing bugs -- and that's something that plagues the PC games sphere to an astonishing degree -- but for plenty of titles, they're offering features over and above the PC originals. Smith used the example of Feral Interactive's port of Lionhead's "The Movies" where Feral added the ability to import GarageBand soundtracks into the game.
Smith also commented that the company is looking into licensing even older titles to satisfy the existing G4/G5 market, as well as those Mac users on the more limited Intel GMA950 chip set. While he couldn't be drawn on which titles the company was pursuing, that's an amazing change of pace from the PC Market, where frankly if you haven't just spent several thousand dollars on the latest gaming rig, chances are your games just won't run. Virtually none of the major studios even start to think about producing games for older technology -- and in PC games, even six months can be "old" -- thus losing out on a huge and potentially very lucrative market.
The big advantage in waiting, however, is in the overall quality of the what's on offer. Even EA, who have quite recently made massive strides into the Mac games market (albeit via Cider translation rather than dedicated Mac ports) really only have their best and brightest coming over to the Mac. EA makes some great games -- but it's also guilty of making a whole lot of shovel-ware games, especially those centred around major movie licences. Believe me, the Mac gaming community is better off without those titles. There's also the rather obvious point that a good game is a good game, period, even if you're playing it a year or more after it comes out.
There are even signs that this attitude of waiting may be in its final days. EA's April Jones enthusiastically demonstrated Will Wright's Spore for the assembled crowd. EA was exclusively showing off the game's creature creator at Macworld, and although it's still not available ("In 2008" was all Jones could be drawn on) for any platform, EA will release it simultaneously on Mac and PC platforms. Moving forward, EA hopes to adopt this model for "many" of their PC games titles -- although again, predictably, representatives wouldn't name specific titles that would definitely get this treatment apart from the upcoming Spore.
Then there's iPod gaming. There were fewer iPod games titles on display than full-sized ones, and obviously there are more Apple-related hoops to jump through to get an iPod game up and running. Still, there's yet another huge market out there for portable gaming, and if Nintendo can make a small fortune (side note: Do a Google Image search for "Nintendo DS it prints money" for a good meme-based example of this) from portable gaming, there's no reason that Apple and associated games companies can't do so as well.
As such, Apple gamers are in a great position; some of the best versions of some of only the best games, with plenty of promise for future titles at the same time as PC gamers. There's not too much wrong with that picture.
Well, except for the fact that there's still no sign of B.C's Quest For Tires 2008...
Alex Kidman travelled to Macworld San Francisco as a guest of Apple.
wrote on January 26, 2008 9:12 PM
C'mon Ian. You know I've never liked lengthy, boring Powerpoint presentations...
It was one of those days. There's a maxim that to err is human, butto really stuff things up you need a computer. Robbie Burns also oncesaid (in my imagination) that "the best-laid plans of mice and men haveno chance againt modern technology". We had planned our coverage of the keynote so well. We had rehearsed, tested and run through. Nothing could go wrong.
Matthew JC. Powell | Jan 16, 2008
"Don't forget to get there very, very early", was the advice given to me by practically everyone prior to this morning's Macworld Conference Keynote. "Things get pretty hairy", they claimed -- and they weren't referencing Australian Macworld's fine editor. So at 5am, having been woken by the loud gentleman speaking German VERY LOUDLY, I prepared towander down the chilly streets of San Francisco and wait. And wait, and wait, and wait. Annoyance doesn't quite cover my mood when another Australian journalist makes an appearance two hours later, right behind me.
Alex Kidman | Jan 17, 2008
A young guy with this modification of John Lennon's famous "Imagine"printed in white on an Apple classic black T-shirt is high fiving hisfriends who have just produced "Lotus-eaters", a short music video warning of the dangers of unthinking submission to seductive technologies. They did this in less than 24 hours using the facilities of the new John Lennon Bus, being shown at Macworld Expo 2008 in San Francisco, after its re-launch at the Consumer Electronics Show in LasVegas earlier this month. (The concept has been in existence since 1998).
Martin Levins | Jan 17, 2008
This isn't merely a Weekend Edition blog, of course, this is an Australia Day Long Weekend Edition blog, so I thought it would be fitting to tell you about some of the less-reported-on stories from the Macworld Expo in San Francisco -- the Australian exhibitors. This is by no means a comprehensive list of all the Australians I found at the Expo (who were surprisingly numerous) but just a few of the highlights. It's like the "cocktail party effect," whereby no matter how crowded and noisy a room is, you'll always hear your own name. At the Macworld Expo, there's a constant cacophany of music, loudspeakers, attendees and exhibitors -- but an Australian accent cuts right through.
Matthew JC. Powell | Jan 25, 2008