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Kermit The Frog is, without a doubt, one of the wisest creatures ever to walk the face of the Earth. OK, I know, I know — he’s just a green sock with a man’s arm up it, albeit a green sock that’s capable of singing, dancing, riding bicycles and having a semi-serious relationship with a pig. In any case, an astonishing thirty-eight years ago, Kermit sang the following famous line: “It’s not easy being green”.
At the time, he was singing about individuality, and accepting who you are, and educating the wee kiddies of the era — most of whom are by now company CEOs or garbage men, depending on how obsessed they were with The Count or Oscar The Grouch, respectively. And I know even Apple’s not unaware of the brilliance of The Frog, having briefly used — then pulled — a Sage iMac commercial with his voiceover some time back.
Still, that wise amphibian could have equally as well been singing about other things that it’s not easy being. Like, for example, a Mac owner who’s into gaming.
Now, I’ve blogged about the Mac games scene previously, at the Macworld Expo, and those who’ve read that piece will be aware that I’m not new to gaming, but I am in the process of re-immersing myself in the Mac games world specifically.
I’ve been playing games for a while. Far too long, some people would say, but the fact remains that I’m in the older category of gamer; I can remember when the height of gaming technology involved strips of coloured cellophane used to make the invaders change colour as they marched down the screen. It feels strange to be “starting again” as a gamer, but that’s exactly what I’ve got to do in order to cover the Mac games market. Everything old is new again, and all that Jazz.
But it’s not easy. Not so much because of the relative dearth of titles; as I’ve said before, in some ways that’s a good thing, and in many ways it’s just a reflection of the market — Apple doesn’t particularly sell the Mac brand as a gaming platform per se. No, where I’m finding it difficult to be a Mac gamer is in a much more fundamental area: controls.
Mac games can only ever be as good as the controls that developers can reasonably expect the player base to have, and in the case of Macs, the picture is … well … it’s not very good, really.
First off, there’s the classic keyboard and mouse combination. Beloved of both the first-person shooter fan and the RTS obsessive, a good mouse and keyboard can be the difference between successfully leading a raid on the evil Horde and coming away with the glory, or being slaughtered in the first five seconds because you can’t, for example, press both mouse buttons simultaneously.
Because most Macs come with a keyboard and mouse, I wouldn’t think it’s unreasonable to assume that most Mac users are, in fact, using them. That’s fine for most basic keyboard and mouse work — but not for gaming. The basic Mac keyboard, as it exists today, is a passable piece of work for gaming tasks, but arguably something with more comfortable travel will give you a better gaming experience. I put this to the test with a few key games and a couple of keyboards, and while I could get used to the Mac keyboard, even a Microsoft Ergonomic Keyboard (with the “you’ll either love it or hate it” split wing design) worked better than the basic Mac keyboard.
Then there’s the mouse. Apple might call it “Mighty”, and it’s certainly mighty pretty; aesthetically it scores highly. Precision rapid double button clicking, however? Not so good. Almost any mouse but the Mighty Mouse would be better — but again, most users stick with what’s bundled and, as such, developers either have to work around it or presume that users will go out and get something better.
Sometimes, though, the something better plain doesn’t work. Some time back, I had a very nifty Logitech mouse in for review — the G9 Laser Mouse. It’s a serious bit of gaming kit, with optional weights that you can add or remove from the mouse to fit the way you slide it across the table while blasting away at the bad guys. It’s not cheap, but it’s really, really nice from a gamer’s perspective.
As long as you’re not a Mac gamer.
I plugged it into my Mac, experimentally, to see what would happen. For reasons that still elude me, it was detected as a keyboard, and OS X wanted me to hit the left shift key. I searched for ages on the G9 for any kind of shift key, and while there were numerous buttons that would in theory enable me to frag, blast, throw and taunt, the shift key remained stoutly elusive.
Of course, Mac gaming isn’t all about mice and keyboards; there’s a steady stream of games that rely on gamepads instead.
Here I had what amounted to a very nice surprise. Blithely plugging a gamepad into my Mac, I expected little. Perhaps OS X would tell me it was a webcam, or somesuch. Perhaps my Mac would explode with fury and errors, as seems to be the fashion with Leopard nowadays. Instead, nothing happened. I waited. Then it happened again. I waited a little longer, and the nothing came back for an encore performance.
Thinking it had failed, and in need of a break, I launched into a game of Lego Star Wars, and … it “just worked”. As if to prove my “Apple’s not interested in the gaming market” theory, there’s no preference pane in OS X per se, but even that’s only a minor problem — applications such as GamePad Companion will add it for you at a nominal cost. Even without GamePad Companion, I quite literally couldn’t find a USB gamepad I owned that OS X couldn’t at least recognise. Even digging to the bottom of the pile and grabbing out an aging Playstation 2 controller connected to a rather dodgy USB converter worked, which was great news for me — I’m a big fan of the DualShock, although predictably the actual rumble feature wasn’t present.Ultimately, I guess, I’ve got to accept that being a Mac gamer has its bad points (such as the controls) and its good points (the pick of the litter when it comes to quality games, and some big studios, such as iD and EA pushing for more and better games for the platform) and, as that wise green marionette sang, realise that “it’s beautiful. And I think it’s what I want to be.”
wrote on April 3, 2008 10:50 AM
I was able to get my Windows-only Logitech multi-button G9 gamer mouse working in the MacOSX environment after initially having the OS think it was a keyboard. USB Overdrive failed to detect the G9 but SteerMouse turned out to be the answer. SteerMouse's defaults as it detected the mouse, were spot on with plenty of customising available if required. Top marks.
wrote on April 3, 2008 11:12 AM
Excellent tip! Logitech asked for my review one back rather quickly, so I didn't have too much of a chance to experiment with other drivers to get it recognised properly, but it's good to know it can be used.
Before I start, a quick confession. While I've been an avid gamer for most of my life, I've not really been a Mac gamer per se. Well, actually, I should clarify that statement -- I haven't been a Mac gamer in the most recent phase of my gaming life. I've come across some of my favourite games ever on Apple platforms, just not all that recently. Titles that have eaten up countless hours of my life first came to my attention on Macs -- titles like Sim City or Prince Of Persia spring immediately to mind. Going back a little further in Apple's history,there were titles like Karateka and B.C's Quest For Tires. Stop giggling in the back there, or I'll thwack you with my old-man stick... if I can remember where I left it.
Alex Kidman | Jan 17, 2008
Sometimes, it's better to play with yourself. No, wait, that's not quite right. I've been spending some time recently on an iMac playing two fairly significant fantasy action games. First, I've been enjoying playing through Lionhead's Fable: The Lost Chapters, recently brought to the Mac by Feral Interactive. Then I went head to head with the big challenge in fantasy games right now; Blizzard's well-loved World Of Warcraft.
Alex Kidman | Jun 25, 2008
Rather subtly, in the middle of a crowded week and a somewhat overhyped launch, Apple managed to sneak a few other products out the door. One of them marks the company's first successful foray into the portable gaming market. Heck, I'll go further than that. It marks the company's first push with a computing device capable of playing cutting-edge games since the Apple II. I'm referring, of course, to the iPhone 3G. As I write this, seven of the top ten Apps available from the App Store are all games.
Alex Kidman | Jul 23, 2008
There's nothing wrong with protecting your intellectual property if you're a business. On the other hand, leaving consumers high and dry when licences fail to work as they're meant to really sucks, even if the property in question is just a relatively minor game title. Thankfully, Apple does this a lot better than its biggest competitor. The future of software delivery, as we've been promised for some time now, is in digital delivery. Certainly, it's a model that's proven wildly successful for a number of shareware-style operators with applications that are easy to download and install, but what about larger applications? Well, that market's being tested out right now in the games world, and Apple is right in the thick of it, thanks to the digital delivery of games via the iTunes Store.
Alex Kidman | Aug 20, 2008