News, Reviews and more from Australia's Macintosh Authority

What's a good price for a game?

The iPhone has done more for the Mac gaming world than any number of late ports, cross-converted games, or even the introduction of higher quality graphics chips in the new model Macbooks ever could. Why? Well, largely because it's made people (and programmers) think of Apple as a gaming platform once again; while there's always been a steady trickle of some titles, the sheer mass of games never saw light of day on the system due to a perception that Macs just weren't "cut out for gaming" or that Apple users "weren't interested".

Alex Kidman | Nov 18, 2008

Battle of the Games Legends: Will vs Sid

There's not much that gamers like more than a good battle – whether it's pitting Zerg against Protoss, Righteous Orc against Prancing Elf, Fireball against Spinning Bird Kick or even Hedgehog versus Plumber. There also aren't that many “rock star” games programmers. Arguably, at least since the mid 1990s, there haven't been any, thanks to the growing complexity of game engines. But can you pit the few “names” left against each other? I'm going to try.

Alex Kidman | Oct 15, 2008

Digital Wrongs Management: When games stop being fun

There's nothing wrong with protecting your intellectual property if you're a business. On the other hand, leaving consumers high and dry when licences fail to work as they're meant to really sucks, even if the property in question is just a relatively minor game title. Thankfully, Apple does this a lot better than its biggest competitor. The future of software delivery, as we've been promised for some time now, is in digital delivery. Certainly, it's a model that's proven wildly successful for a number of shareware-style operators with applications that are easy to download and install, but what about larger applications? Well, that market's being tested out right now in the games world, and Apple is right in the thick of it, thanks to the digital delivery of games via the iTunes Store.

Alex Kidman | Aug 20, 2008

Apple gets back in the gaming business

Rather subtly, in the middle of a crowded week and a somewhat overhyped launch, Apple managed to sneak a few other products out the door. One of them marks the company's first successful foray into the portable gaming market. Heck, I'll go further than that. It marks the company's first push with a computing device capable of playing cutting-edge games since the Apple II. I'm referring, of course, to the iPhone 3G. As I write this, seven of the top ten Apps available from the App Store are all games.

Alex Kidman | Jul 23, 2008
Fable: The Lost Chapters

Having a Fable-ous time

Sometimes, it's better to play with yourself. No, wait, that's not quite right. I've been spending some time recently on an iMac playing two fairly significant fantasy action games. First, I've been enjoying playing through Lionhead's Fable: The Lost Chapters, recently brought to the Mac by Feral Interactive. Then I went head to head with the big challenge in fantasy games right now; Blizzard's well-loved World Of Warcraft.

Alex Kidman | Jun 25, 2008

Control freaks -- Mac gaming

I’m finding it difficult to be a Mac gamer in a fundamental area: controls. Mac games can only ever be as good as the controls that developers can reasonably expect the player base to have, and in the case of Macs, the picture is … well … it’s not very good, really. First off, there’s the classic keyboard and mouse combination. Beloved of both the first-person shooter fan and the RTS obsessive, a good mouse and keyboard can be the difference between successfully leading a raid on the evil Horde and coming away with the glory, or being slaughtered in the first five seconds because you can’t, for example, press both mouse buttons simultaneously.

Alex Kidman | Apr 2, 2008
East of Java

Security: the big one is coming

People who live in areas of great geographic instability — I'm thinking here of the San Andreas fault, or the guy whose job it is to sweep Krakatau clean — live in a certain amount of trepidation, never quite sure when the next big earthquake will hit. Earthquakes are big, nasty events that change the landscape for the worst, and all too often, irrevocably. The reason why I'm pontificating on earthquakes? I reckon the Mac world isn't just due, but quite possibly overdue, for a major shakeup.

Alex Kidman | Mar 6, 2008
In my day ...

Eee, by gum!

So, having discussed the Eee PC over on the Australian Macworld Forums – you should head there after you’ve read this (but not until you do – that would be rude), I cracked yesterday, and went out and purchased one. I’d been pondering the machine for a while; a cheap ultraportable that’s good for travelling and working in-between meetings? Something I can leave on a table in the house and check intermittently in between tasks? That’s ideal. I’d given some thought a while back to tracking down a cheap iBook for the same task, but to be honest I’ve never been that happy with the concept of a totally second-hand notebook. There’s just too much that can have happened to an older notebook that I, as a purchaser, might not be aware of.

Alex Kidman | Feb 7, 2008
Mac gamers gather

Let the games begin!

Before I start, a quick confession. While I've been an avid gamer for most of my life, I've not really been a Mac gamer per se. Well, actually, I should clarify that statement -- I haven't been a Mac gamer in the most recent phase of my gaming life. I've come across some of my favourite games ever on Apple platforms, just not all that recently. Titles that have eaten up countless hours of my life first came to my attention on Macs -- titles like Sim City or Prince Of Persia spring immediately to mind. Going back a little further in Apple's history,there were titles like Karateka and B.C's Quest For Tires. Stop giggling in the back there, or I'll thwack you with my old-man stick... if I can remember where I left it.

Alex Kidman | Jan 17, 2008
Initiation

Confessions of a keynote virgin

"Don't forget to get there very, very early", was the advice given to me by practically everyone prior to this morning's Macworld Conference Keynote. "Things get pretty hairy", they claimed -- and they weren't referencing Australian Macworld's fine editor. So at 5am, having been woken by the loud gentleman speaking German VERY LOUDLY, I prepared towander down the chilly streets of San Francisco and wait. And wait, and wait, and wait. Annoyance doesn't quite cover my mood when another Australian journalist makes an appearance two hours later, right behind me.

Alex Kidman | Jan 17, 2008
Mac Pro

I have the power!

The timing of the announcement is a curious tactic for Apple. Announcing a refresh of a major product line six days out from theMacworld Expo is a little weird; I can't think why Steve Jobs wouldn'thave wanted to pull a big blue sheet off a Mac Pro (the Xserve marketis pretty specialised when you come to it) and startle the world withit. Then again, perhaps he's got something even snazzier in mind; aFlash-based MacBook Pro that costs $300, reads your mind, does yourironing and has a Time Machine that works with any wireless networkconnection.

Alex Kidman | Jan 10, 2008
Mac Pro

If Apple made the world's best games PC?

And more to the point, why didn't it? If you look at the world of PC gaming, two things become apparent: (1) Virtually the entire PC gaming population is playing World Of Warcraft. Statistically, you may be playing it right now, and not evenrealise it. (2) The momentum's been lost to the console world.

Alex Kidman | Dec 11, 2007